One first final render is out. I’ll probably do some close up shots and an animation, but I couldn’t wait to upload this.
Make sure to check out the previous wip post and to have a look at the gallery entry.
One first final render is out. I’ll probably do some close up shots and an animation, but I couldn’t wait to upload this.
Make sure to check out the previous wip post and to have a look at the gallery entry.
I’m happy to present you my new project. It’s gonna be a racing car with some custom stickers and sponsors because I don’t like the existing that much.
Pretty much done with the modeling:
A few years ago I stumbled upon this awesome artwork. So I decided to try this.
After a few feather tests I thought this might work. But when I applied the feathers to the final model, it just didn’t look right.
Well maybe I’ll try it a few years later
Third part of my music visualization series.
And another very short test, this time with the awesome Ubertracer plugin.
Thanks Seth Eckert for this even more awesome tutorial.
I tried to introduce my new logo with some MoGraph stuff.
Some new skin shader tests. Slowly, slowly it’s getting there.
The head is scuplted and textured in ZBrush, rendered in VRay.
After I sculpted a mecha head I tried to retopologize/model it. After some time I noticed a barrier in my work. It wasn’t exactly what I was looking for, so I figured it was better to stop here.